Milo - creature design
Sculpted in Zbrush and rendered in Maya with Pixar Renderman.
I used normal map and displacement map for the details. As for the fur, I laid down the basic foundation using xgen using 2 descriptions. One for the white short fur, and the second one for longer fur. It is extremely difficult for me to get the result I wanted so I had to do touch ups in photoshop when I composited the image.
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