Showing posts with label art. Show all posts
Showing posts with label art. Show all posts

Monday, June 29, 2015

Awesome News :D

So this past weekend of the 27th I was flipping through ImagineFX issue 124, and guess what I saw? My submissions from a month ago! The editor had informed me that they would like to feature me, but I was never told in which issue. This is incredibly exciting for me, because I had been dealing with a lot of rejections lately from both job hunts and potential pitches. It may not seem like a huge deal having 2 full color pages featuring my work in a monthly magazine, but it is ImagineFX! It is an internationally acclaimed digital artist magazine that consistently delivers quality images and contents. Honestly, a much needed boost of morale and energy for me as I prepare for Gnomon in October, and the ongoing job hunt. I definitely feel validated, and that I am indeed producing work worthy of recognitions.
I am not sure if I posted an update on here about my acceptance into Gnomon School of VFX! So here it is. Ever since January of this year, I have been dedicating full time to enriching both my skills and portfolio in hopes of getting a job with a prestigious studios. The journey so far is difficult to say the least. The difficult part is keeping myself motivated and my energy level high in order to continually learn new things and improve my work while receiving rejection letters along the way from prospective employers. One thing is for sure. You have to keep going if you want something. Things won't happen if you don't give them the opportunities to happen.
My blog started out as a personal portfolio slash update site, and now I guess it turned into a record of my struggle to get into the industry. I hope that in the near future, I will have the opportunity to post an update that says "I've made it!".




Thursday, May 7, 2015

Milo

Milo - creature design


Sculpted in Zbrush and rendered in Maya with Pixar Renderman.
I used normal map and displacement map for the details. As for the fur, I laid down the basic foundation using xgen using 2 descriptions. One for the white short fur, and the second one for longer fur. It is extremely difficult for me to get the result I wanted so I had to do touch ups in photoshop when I composited the image.

Wednesday, April 8, 2015

Azrael







Azrael is a project I worked on for the past week and a half.
He is often identified with the Archangel of Death in Hebrew, Sikhism lore, as well as Islam.I found this concept art online and have kept it in my library for awhile. Unfortunately I can't credit the artist, and reverse google image search isn't helping at all.
I really want to make a Diablo-esque badass character, so I decided to take this 2D concept and make it into a 3D character.
I broke the character down to a bunch of pieces so it was easier to focus on individual parts.
The character is basically consisted of the underlying head, arms and legs. Since the body can't be seen what so ever, it was deleted after the breast plate was modeled.
There are 2 pieces for the pauldron, one arm band and 4 individual pieces to make up the gaunlet. The glove was separated also.
After detailing in zbrush, every piece was decimated and exported. Almost all except the breastplate, armband and the decoration along the belt were the uv-ed decimated mesh from Zbrush.
I took them into DDO and made some scratched metal material base for painting in Substance Painter.










The whole scene was assembled in Maya and rendered with Pixar Renderman.

Turntable and concept drawings:











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