Wednesday, December 9, 2015

Gnomon Journey so far

Term 1 of my Digital Production Program at Gnomon School of VFX is officially coming to a close. I can't believe the amount of work we students put in in a mere 2 and a half month period. Everyone works their asses off for one reason only: we absolutely love what we do. This is why I am having the time of my life at Gnomon, and why I am so sad that time is passing by so quickly. 
Here is a quick update of the 2 final assignments for Photoshop for Production class with Stephen Mcclure, and Texturing and Shading 1 with Matt Rosenfeld. Both instructors provided us with an extraordinary amount of knowledge that I cannot thank enough for.

Photoshop for Digital Production Final Matte Painting Assignment
-The matte painting is made from a number of images. The mountain range is comprised of photo references provided for free by Noah Bradley (I love you). 



Texturing and Shading 1 Final Assignment
-Texturing and rendering a chosen object. I chose Mass Effect 3's armor. I re-sculpted the game model and re-organized the UV for high res texturing. That wasn't enough for me so I built a scifi scene around it so I can have an image that has a storytelling aspect rather than just rendered images of a single textured armor.


Addtoany