This is my final project for Mikey Rogers' texturing course at Gnomon. The scene is based on an env concept by U-brothers in China. I wanted to achieve a sense of realism and yet retain the fantasy feel in the design. Everything was modeled in Maya, with some objects detailed in Zbrush for displacement maps. Mari was used to paint all of the textures in the scene. No procedural methods were used since it is a texturing painting class. Cheers!
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