The project stemmed from the desire to achieve a realistic look.
I have always been such a huge fan of Naomi, so it was not difficult to pick the subject for this project. Naomi Campbell has one of the most iconic look in the fashion industry, and I think doing a sculpt of her would be really fun.
The process is pretty straightforward. HD sculpt -> Bake maps -> Texturing painting -> Shading and Lighting in Maya. I am using Pixar Renderman for this because I am familiar with the workflow. I went into details such as using 4 maps to control the surface of the skin(oil, gloss and shine).
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